![]() Time = ( unsigned int )( GetInvFrequency () * ( double ) GetProcessTime () * 3.0 ) - curFrameTime3Ms while ( frameTime3Ms > time ) curFrameTimeQPC = GetProcessTime () curFrameTime3Ms = ( unsigned int )( GetInvFrequency () * ( double ) GetProcessTime () * 3.0 ) ĭeja vu? Indeed, this frame limiter code is structured similarly to the one seen in Yakuza Kiwami 2, which was also broken.Īt the first glance, both issues are identical so I’ll just quote the post regarding YK2:Ĭan you spot the issue? It’s right here, called sleep(1). The pseudocode of Wonderful 101’s frame limiter code (carried over with no changes from earlier titles from PlatinumGames) looks like this: Not only the framerate is all over the place, but it also never reaches stable 60 at all. I’m usually the last person to complain about uneven framerates, but this indeed looks bad. There are a few other issues reported (such as DoF not scaling above 1080p), but those are IMO more likely to be fixed in an official patch than an issue unsolved for at least 6 years.įirst of all, let’s use RTSS to visualize the current frame times: While the community has figured out the workarounds, they aren’t permanent and thus aren’t optimal. ![]() Wonderful 101 appears to be yet another game from PlatinumGames which locks to 59 FPS instead of 60 FPS, with the earliest known game being Metal Gear Rising from 2014. What are the issues people noticed? There were numerous, but the one which gained my attention the most was broken frame pacing. That’s how I was able to obtain the game early. Where’s the catch? The remaster has been crowdfunded on Kickstarter, and one of the perks was an Early Access to the game on Steam. It effectively makes this SilentPatch release a… Day -3 Patch, I guess? □ As of the time of writing this article, it hasn’t been released yet, with the digital release scheduledįor May 19th. This remaster of a 2013 Wii U exclusive is effectively a refreshed release of the gameįor PC, PlayStation 4, and Nintendo Switch. Today’s subject is The Wonderful 101: Remastered. What’s better than SilentPatching a game right after the release? Patching it before the release! Scroll down to Download section for a download link. TL DR - if you are not interested in an in-depth overview of what was wrong with the game and how it was fixed, SilentPatch for The Wonderful 101: Remastered, fixing frame pacing issues
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